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Found 25 Skills
Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
Designer-turned-developer who crafts stunning UI/UX even without design mockups
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Miro's UI design system. Use when building interfaces inspired by Miro's aesthetic - light mode, Inter font, 4px grid.
UI density — how much information and how many features appear at once — should match the primary platform and user type. Desktop supports dense, feature-rich interfaces; mobile requires focused, reduced layouts. Enterprise power users tolerate higher density than occasional users. Use when designing data tables, dashboards, toolbars, or adapting a desktop product for mobile.
Wise's UI design system. Use when building interfaces inspired by Wise's aesthetic - light mode, Inter font, 4px grid.
UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.
Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.
SOLID design principles for .NET. Use when designing classes, interfaces, and object relationships. Ensures maintainable, testable, and extensible code.
Convertkit's UI design system. Use when building interfaces inspired by Convertkit's aesthetic - light mode, Inter font, 4px grid.
Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest feedback is needed on whether something meets a high bar.
Best practices for TypeScript types, interfaces, assertions, and type safety. Use when writing or reviewing TypeScript code.