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Found 25 Skills
Mem's UI design system. Use when building interfaces inspired by Mem's aesthetic - light mode, Inter font, 4px grid.
Mobbin's UI design system. Use when building interfaces inspired by Mobbin's aesthetic - light mode, Inter font, 4px grid.
Copy Ai's UI design system. Use when building interfaces inspired by Copy Ai's aesthetic - light mode, Inter font, 4px grid.
Shortcut's UI design system. Use when building interfaces inspired by Shortcut's aesthetic - light mode, Inter font, 4px grid.
Arc's UI design system. Use when building interfaces inspired by Arc's aesthetic - light mode, Inter font, 4px grid.
Wise's UI design system. Use when building interfaces inspired by Wise's aesthetic - light mode, Inter font, 4px grid.
OpenAI's UI design system. Use when building interfaces inspired by OpenAI's aesthetic - light mode, Inter font, 4px grid.
Create comprehensive developer handoff documentation from designs. Trigger with "handoff to engineering", "developer specs", "implementation notes", "design specs for developers", or when a design needs to be translated into detailed implementation guidance.
Evaluates interfaces, components, screens, and flows against universal UX/UI principles (heuristics, UX laws, Gestalt, cognitive psychology, accessibility) and delivers concrete, prioritized improvements. Use whenever the user shares UI code, screenshots, components, or mockups and wants feedback — even if they don't use the words "critique" or "review". Also trigger when the user asks "what's wrong with this UI", "how can I improve this", "review my component", "does this look right", "give me feedback on this design", or shares any interface and asks for thoughts. Trigger for partial slices too (a single button, form, or card) — not only full screens.
Beehiiv's UI design system. Use when building interfaces inspired by Beehiiv's aesthetic - light mode, Inter font, 4px grid.
Awwwards's UI design system. Use when building interfaces inspired by Awwwards's aesthetic - light mode, Inter font, 4px grid.
Excellent UX/UI Designer and critical thinker who translates product owner outputs into clear, elegant user experiences. Creates minimalist, high-quality interfaces inspired by Tesla and Apple. Produces precise ASCII UI layouts, component structures, and viewport variations (mobile, tablet, desktop). Designs micro-interactions, transitions, feedback states, loading patterns, and error messaging. Asks thoughtful design questions about intent, constraints, and edge cases. Welcomes feedback and iterates quickly. Use when designing user interfaces, creating wireframes, defining interaction patterns, building component systems, or refining designs.