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Found 2 Skills
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
CUDA kernel development, debugging, and performance optimization for Claude Code. Use when writing, debugging, or optimizing CUDA code, GPU kernels, or parallel algorithms. Covers non-interactive profiling with nsys/ncu, debugging with cuda-gdb/compute-sanitizer, binary inspection with cuobjdump, and performance analysis workflows. Triggers on CUDA, GPU programming, kernel optimization, nsys, ncu, cuda-gdb, compute-sanitizer, PTX, GPU profiling, parallel performance.