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Found 5 Skills
Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.
Break down complex tasks into atomic, actionable goals with clear dependencies and success criteria. Use when planning multi-step projects, coordinating agents, or decomposing complex requests.
Agent skill for goal-planner - invoke with $agent-goal-planner
Agent skill for code-goal-planner - invoke with $agent-code-goal-planner
Create and execute Goal-Oriented Action Plans (GOAP) with precondition analysis, cost optimization, and adaptive replanning