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Found 3 Skills
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
Provides comprehensive guidance for Redux state management including stores, actions, reducers, middleware, selectors, and Redux Toolkit. Use when the user asks about Redux, needs to manage global state, implement Redux patterns, or work with Redux middleware.