Loading...
Loading...
Found 6 Skills
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
Design abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.
Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits). Great for quick prototyping of 2D Phaser games.
Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame Main Entry. Convert original novels, split libraries, or oh-story writing projects in any language into games that are based on the original works and fully playable on the target platform. Orchestrate gameable deconstruction, concept selection, game and visual design, target runtime environment construction, and evidence-based quality verification. Suitable for requirements such as novel-to-game conversion, turning a book into a game, adapting a novel into an interactive novel/interactive narrative/text adventure game, etc.
Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
Build, extend, or polish original 3D browser games and interactive prototypes with Three.js. Use when a user wants a playable WebGL game, a game-like Three.js experience, a 2D concept translated into 3D, or an existing Three.js project given a complete loop, controls, camera, collisions, UI states, audio, persistence, performance work, or production-build verification. Do not trigger for ordinary 3D product viewers, data visualizations, or decorative background scenes unless the request includes game mechanics or player interaction.