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Found 3 Skills
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Design game experiences, systems, and levels. Consolidate the selected concept into a single GAME_DESIGN document that defines the player promise, core loop, world responses, essential systems, level pacing, feedback, failure states, and a fully playable prototype. This applies to designing game worlds, deepening gameplay and level design, creating game design documents, and designing branching story structures, scenes, dialogue, and narrative consequences.
Game design principles. GDD structure, balancing, player psychology, progression.