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Found 2 Skills
Design the small details — triggers, rules, feedback, loops and modes — that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", or "interaction polish". Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use whenever the user wants to stress-test a plan, get grilled on their design, mentions "grill me", "challenge my thinking", "poke holes in this", "play devil's advocate", "review my approach", "what am I missing", "pressure test", "tell me why this won't work", or asks for feedback on a plan, proposal, architecture decision, or technical design. Even if they're just explaining an idea or asking "does this make sense?", treat it as a signal to invoke this skill and interview them thoroughly. Don't wait for an explicit "grill me" — any request for input on a plan or decision warrants this.