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Found 70 Skills
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
AWS CloudFormation patterns for Auto Scaling including EC2, ECS, and Lambda. Use when creating Auto Scaling groups, launch configurations, launch templates, scaling policies, lifecycle hooks, and predictive scaling. Covers template structure with Parameters, Outputs, Mappings, Conditions, cross-stack references, and best practices for high availability and cost optimization.
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Deploy ECS tasks and services with GitHub Actions CI/CD. Use for building Docker images, pushing to ECR, updating ECS task definitions, deploying ECS services, integrating with CloudFormation stacks, configuring AWS OIDC authentication for GitHub Actions, and implementing production-ready container deployment pipelines. Automate ECS deployments with proper security (OIDC or IAM keys), multi-environment support, blue/green deployments, ECR private repositories with image scanning, and CloudFormation infrastructure updates.
Queries Huawei Cloud computing resources (ECS/BMS/IMS/AS), Covers ECS instances, flavors, keypairs, quotas, server groups, block devices, NICs, VNC console, BMS bare metal servers/flavors/quotas, IMS images/OS versions/members/quotas, and AS scaling groups/configs/policies/activity logs/lifecycle hooks/warm pools/quotas. No write operations. Use this skill when the user needs to query ECS instance details, list flavors, check BMS availability, browse images, or view auto-scaling group/policy status. Triggers: 弹性云服务器, ECS, 裸金属, BMS, 镜像, IMS, 弹性伸缩, AS, 伸缩组, 伸缩策略, 规格查询, flavor, instance, image, scaling.
Provides comprehensive guidance for Huawei Cloud ECS including instance creation, configuration, security groups, and ECS management. Use when the user asks about Huawei Cloud ECS, needs to create ECS instances, configure ECS, or manage Huawei Cloud compute resources.
Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.
AWS ECS container orchestration for running Docker containers. Use when deploying containerized applications, configuring task definitions, setting up services, managing clusters, or troubleshooting container issues.
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.
Real-time ECS state management for TypeScript and React. Use when the user mentions koota, ECS, entities, traits, queries, or building data-oriented applications.
Used to check the system health status of ECS instances, identify anomalies such as memory, disk, CPU, load and resource leaks, and automatically supplement in-depth diagnosis results when critical memory issues are detected. Suitable for instance inspection, troubleshooting and risk warning scenarios. Trigger words: SysOM, inspection, instance diagnosis, memory_usage_rate, memory usage rate.