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Found 289 Skills
Design or restyle DatoCMS plugins so they look and feel native to the DatoCMS UI. Use when users ask to make a plugin match the DatoCMS dashboard, polish plugin config screens, pages, sidebars, panels, modals, forms, tables, empty states, or overall plugin layout structure. This skill owns DatoCMS plugin design-system work, native-look restyling, and UI density or spacing cleanup. Prefer `datocms-react-ui` when a public component exists, and otherwise use raw React and CSS that reproduce DatoCMS spacing, typography, density, color, and interaction patterns without importing private CMS classes.
Ship Faster end-to-end workflow for small web apps (default: Next.js 16.1.1): idea/prototype → foundation gate → design-system.md → lightweight guardrails + docs → feature iteration → optional Supabase + Stripe → optional GitHub + Vercel deploy → optional AI-era SEO (sitemap/robots/llms.txt). Resumable, artifact-first under runs/ship-faster/ (or OpenSpec changes/). Trigger: ship/launch/deploy/production-ready MVP.
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
Produce implementation-ready UX and UI specifications: user flows, states, component briefs, design tokens, accessibility constraints, and handoff guidance for frontend engineering agents. Use for new features, redesigns, or design-system work where implementation should follow a clear product and interaction spec.
Generate self-contained, beautiful HTML documents that replace walls of markdown. Use this skill whenever the user asks for a report, comparison, explainer, slide deck, diagram, post-mortem, status update, code walkthrough, design system showcase, prototype, or interactive editor — or mentions creating HTML outputs, dashboards, visual documentation, or "instead of markdown". Covers 10 battle-tested patterns: comparison, walkthrough, review, design-system, prototyping, diagram, deck, explainer, report, and editor.
The craft of designing icons that communicate instantly across cultures, contexts, and scales. Icon design bridges semiotics, cognitive psychology, and visual craft to create symbols that users understand without thinking. Great icons are invisible in the best way - they convey meaning so naturally that users never pause to decode them. This skill covers icon grid systems, optical alignment, stroke consistency, metaphor selection, scalability across sizes, SVG optimization, and icon set coherence. The best icon designers understand that icons are a visual language - each icon must speak the same dialect while carrying its own distinct meaning. Use when "icon, iconography, symbol, glyph, icon set, icon library, pictogram, svg icon, icon grid, icon pack, feather icons, lucide, phosphor, heroicons, icon system, icon style, icons, iconography, svg, symbols, glyphs, pictograms, ui-icons, icon-set, visual-design, design-system" mentioned.
World-class UI design expertise combining the precision of Jony Ive's Apple work, the systems thinking of Figma's design philosophy, and the accessibility obsession of Inclusive Design principles. UI design is the craft of making interfaces that users don't notice - because they just work. Great UI isn't about making things pretty. It's about making the right thing obvious and the wrong thing impossible. Every pixel, every animation, every spacing decision either helps the user or hurts them. The best UI designers are invisible - users accomplish their goals without ever thinking about the interface. Use when "ui design, visual design, interface design, component, design system, figma, sketch, color, typography, spacing, layout, animation, motion, responsive, mobile design, button, form design, card, modal, navigation, icon, ui, design, visual, interface, components, design-system, figma, accessibility" mentioned.
UI/UX design intelligence and implementation guidance for building polished interfaces. Use when the user asks for UI design, UX flows, information architecture, visual style direction, design systems/tokens, component specs, copy/microcopy, accessibility, or to generate/critique/refine frontend UI (HTML/CSS/JS, React, Next.js, Vue, Svelte, Tailwind). Includes workflows for (1) generating new UI layouts and styling, (2) improving existing UI/UX, (3) producing design-system tokens and component guidelines, and (4) turning UX recommendations into concrete code changes.
Run Figma Plugin API scripts for canvas writes, inspections, variables, and design-system work. Prerequisite for every other Figma skill in this catalogue.
Connect Figma design components to code components using Code Connect so design-system updates flow into the codebase automatically.
Create, update, or refactor Storybook stories following the project's standard patterns. Use when adding stories for new components, updating existing stories, or fixing Storybook-related issues. Don't use for component implementation itself, design-system token changes, end-to-end browser tests, or non-Storybook documentation.
Use when the user wants to implement UI from IxLab artifacts and needs design-system-aware frontend execution rather than generic code generation.