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Found 7 Skills
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".
Pencil Design Skill for Team Workflows (Phase 2). Produce design.pen (or declare no UI design) based on requirements and plans, and prepare G2 design review materials.
Structure compelling design presentations for stakeholders, reviews, and showcases.
Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest feedback is needed on whether something meets a high bar.
Three-phase design review. Chain architect → refiner → critique subagents. Triggers on: 'design review', 'architecture review', '/arc', system design proposals, significant refactoring decisions, new service or module design.
This skill analyzes code for design quality improvements across 8 dimensions: Naming, Object Calisthenics, Coupling & Cohesion, Immutability, Domain Integrity, Type System, Simplicity, and Performance. Ensures rigorous, evidence-based analysis by: (1) Understanding code flow first via implementation-analysis protocol, (2) Systematically evaluating each dimension with specific criteria, (3) Providing actionable findings with file:line references. Triggers when users request: code analysis, design review, refactoring opportunities, code quality assessment, architecture evaluation.
Surfaces and assesses hidden assumptions behind decisions, designs, or recurring patterns — use when reviewing a design before committing, reflecting on recurring problems, or questioning why the same kinds of issues keep appearing