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Found 25 Skills
Creates comprehensive design systems with typography, colors, components, and documentation for consistent UI development. Use when establishing design standards, building component libraries, or ensuring cross-team consistency. Keywords: design-tokens, typography, spacing, color-palette, components, patterns, variables, dark-mode, theming, CSS-variables, accessibility, WCAG, responsive, grid-system, breakpoints, design-scale, semantic-tokens, component-library, style-guide, documentation, Figma, Storybook, brand-consistency, design-principles
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
World-class color theory expertise combining the scientific precision of Josef Albers' "Interaction of Color," the systematic thinking of color systems from Pantone and RAL, and the perceptual psychology insights from researchers like Bevil Conway. Color is not just aesthetics - it's communication, emotion, and usability compressed into wavelengths. Great color work is invisible when done right. Users don't notice "nice colors" - they notice when they can't read text, when buttons don't look clickable, when errors don't feel urgent, or when the interface feels "off" without knowing why. Color theory is the science of making the right thing feel obvious. Use when "color theory, color palette, color scheme, color harmony, complementary colors, analogous colors, contrast ratio, dark mode colors, light mode, color tokens, semantic colors, color accessibility, color blindness, color psychology, color system, brand colors, data visualization colors, color, design, accessibility, contrast, dark-mode, theming, tokens, wcag, palette, harmony" mentioned.
Always-on UX advisor that surfaces relevant Laws of UX when building or modifying UI components. Proactively activates when creating, editing, or reviewing any user interface — components, layouts, navigation, forms, interactions, or visual design. Covers 30 laws across decision-making, cognition, visual organization, memory, engagement, and design principles.
Establish clear visual hierarchy through size, weight, color, spacing, and positioning.
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
Use when designing module boundaries, planning refactors, or reviewing architecture in Python codebases. Also use when facing tangled dependencies, god classes, deep inheritance hierarchies, unclear ownership, or risky structural changes.
Critique UI/UX designs for clarity, hierarchy, interaction, accessibility, and craft. Use for design reviews, PR feedback on UI changes, evaluating mockups, checking if a component is ship-ready, or when honest feedback is needed on whether something meets a high bar.
Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".
Designer's eye plan review — interactive, like CEO and Eng review. Rates each design dimension 0-10, explains what would make it a 10, then fixes the plan to get there. Works in plan mode. For live site visual audits, use /design-review. Use when asked to "review the design plan" or "design critique". Proactively suggest when the user has a plan with UI/UX components that should be reviewed before implementation.
Surface interface quality concerns. Works on code, screenshots, specs, or plans.