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Use when designing a product change before building it — deciding whether it needs a BRD, PRD, UX note/XDS, or SD/SDD; authoring or amending those artifacts; writing user stories; designing journeys and interactions; choosing controls, states, failures, and recovery; reviewing the result; or handing product decisions to another stateless worker. This skill owns a CONDITIONAL DECISION CHAIN, the boundary between PRODUCT REQUIREMENT AUTHORITY and EXPERIENCE REALIZATION, the PRODUCT-STORY and INTERACTION-SCENARIO grammars, Data · Time · Path · Frame state prompts, durable repository/PR handoff, rendered review, and a PROPORTIONALITY rule that caps process cost. It is a thinking aid, not a governance system — it produces no statuses, hashes, approval records, artifact quotas, or merge gates.