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Found 4 Skills
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Use this skill when designing data schemas, implementing sharing workflows, or auditing access control in Jazz applications. It covers the hierarchy of Groups, Accounts, and CoValues, ensuring data is private by default and shared securely through cascading permissions and invitations.
Provides unified configuration and log storage services for other skills, supporting data sharing and collaboration between skills
Use to define measurement, data sharing, and ROI reporting for joint campaigns.