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Found 17 Skills
Build adaptive and responsive Flutter UIs that work beautifully across all platforms and screen sizes. Use when creating Flutter apps that need to adapt layouts based on screen size, support multiple platforms including mobile tablet desktop and web, handle different input devices like touch mouse and keyboard, implement responsive navigation patterns, optimize for large screens and foldables, or use Capability and Policy patterns for platform-specific behavior.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Mandatory skills, conventions, and behavioral rules for Avalonia UI development using the Zafiro toolkit.
Learn how to implement a responsive Master-Detail interface in Flutter that adapts to different screen sizes, leveraging multi-column layouts on larger screens and pushing to detail screens on mobile.
Skill for building platform-independent design systems. Develops consistent component libraries for all UI frameworks. Use proactively when user needs consistent UI components or mentions design tokens. Triggers: design system, component library, design tokens, shadcn, 디자인 시스템, デザインシステム, 设计系统, sistema de diseño, biblioteca de componentes, tokens de diseño, système de design, bibliothèque de composants, jetons de design, Design-System, Komponentenbibliothek, Design-Tokens, sistema di design, libreria di componenti, token di design Do NOT use for: one-off UI changes, backend development, or simple static sites.
Flutter cross-platform UI toolkit with Dart. Use for mobile/web/desktop.
Use when building UI with gluestack-ui components. Covers component composition, variants, sizes, states, accessibility props, and platform-specific considerations for React and React Native.
Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
AI design intelligence skill for building professional UI/UX across multiple platforms with 161 reasoning rules, 67 styles, and automated design system generation
Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit menu, or any menu/button component layout and behavior. Cross-references: hig-components-search, hig-components-controls, hig-components-dialogs.
SwiftUI fundamentals for all Apple platforms. Use when building views, navigation, data persistence, or state management with SwiftUI across iOS, macOS, iPadOS, watchOS, visionOS.
Apple Human Interface Guidelines for content display components.