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Found 3 Skills
Create or edit the Universal Editor component configuration (component-definition.json, component-models.json, component-filters.json) for AEM Edge Delivery Services blocks. Use this skill whenever the user mentions component models, component definitions, component filters, block configuration for the Universal Editor, UE block setup, adding a new block to UE, configuring block properties, block authoring fields, or any task involving the three JSON config files that control how blocks appear in the Universal Editor. Also trigger when the user wants to create a new EDS/Franklin block with UE support, modify block fields, add a block to the section filter, or asks about how blocks connect to the Universal Editor.
Runs Fastly Compute WASM applications locally with Viceroy, specifically for Rust and Component Model projects. Use when starting a local Fastly Compute dev server with Viceroy, configuring fastly.toml for local backend overrides and store definitions, running Rust unit tests with cargo-nextest against the Compute runtime, debugging Compute apps locally, adapting core WASM modules to the Component Model, or troubleshooting local Compute testing issues (connection refused, missing backends, store config). For non-Rust Compute work or understanding the Compute API, prefer the fastlike skill instead — its source code is easier to understand as a Fastly Compute API reference.
Design software architectures with appropriate patterns for scale, maintainability, and team structure. Covers layered, hexagonal, event-driven, CQRS, and modular monolith architectures. Produces architecture decision records, component diagrams, and dependency maps. Prevents over-engineering, premature distribution, and architectural drift.