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Found 7 Skills
Apple Human Interface Guidelines for Apple Watch. Use when building watchOS apps, complications, or workout features. Triggers on tasks involving Watch UI, Digital Crown, glanceable interfaces, or wrist-based interactions.
Use when building ANY watchOS app — app structure, independent apps, Watch Connectivity, Smart Stack widgets, complications, controls, RelevanceKit, background tasks, ClockKit migration.
watchOS platform-specific development with complications, workouts, HealthKit, and Watch Connectivity. Use when building Apple Watch apps, health features, or iPhone-Watch communication.
Build iOS/macOS/watchOS/visionOS widgets, Live Activities, watch complications, and controls using Apple's WidgetKit framework. Use when creating widget extensions, timeline providers, configurable widgets, Lock Screen widgets, Smart Stack widgets, Live Activities with ActivityKit, interactive widgets with buttons/toggles, or watch complications. Covers all widget families (systemSmall/Medium/Large/ExtraLarge, accessoryCircular/Rectangular/Inline/Corner) and rendering modes.
Reviews watchOS code for app lifecycle, complications (ClockKit/WidgetKit), WatchConnectivity, and performance constraints. Use when reviewing code with import WatchKit, WKExtension, WKApplicationDelegate, WCSession, or watchOS-specific patterns.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.
Apple HIG guidance for system experience components: widgets, live activities, notifications, complications, home screen quick actions, top shelf, watch faces, app clips, and app shortcuts. Use when asked about: "widget design", "live activity", "notification design", "complication", "home screen quick action", "top shelf", "watch face", "app clip", "app shortcut", "system experience". Also use when the user says "how do I design a widget," "what should my notification look like," "how do Live Activities work," "should I make an App Clip," or asks about surfaces outside the main app. Cross-references: hig-components-status for progress in widgets, hig-inputs for interaction patterns, hig-technologies for Siri and system integration.