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Found 13 Skills
Organize business and technology teams for fast flow using Skelton & Pais's "Team Topologies". Use when the user mentions "team topologies", "Conway's law", "platform team", "stream-aligned team", "team boundaries", "cognitive load", "how should we split teams", "who owns this service", "team dependencies", or "reorg". Also trigger when reorganizing engineering teams, aligning team and service boundaries, splitting a monolith and deciding ownership, reducing cross-team handoffs, or designing an internal platform. Covers the four team types, three interaction modes, the inverse Conway maneuver, and fracture planes. For bounded contexts, see domain-driven-design. For dependency direction in code, see clean-architecture.
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Design progressive learning sequences that build foundational understanding before complexity. Use when breaking complex concepts into steps, managing cognitive load, or validating prerequisite understanding. Applies Bloom's progression and tier-based cognitive limits (CEFR A1-C2).
Audit and review application UI for IDS compliance, accessibility, usability, and cognitive load. Covers component usage validation, WCAG accessibility checks, cognitive load assessment, and UX quality evaluation. Use when asked to review UI, check accessibility, assess usability, audit IDS compliance, or when the user says "review this page", "check a11y", or "is this accessible?"
Evaluate UI/flows from cognitive load, error prevention, and accessibility perspectives. Apply when reviewing UX, discussing user confusion, high drop-off, or form usability issues.
Designs digital experiences for ADHD brains using neuroscience research and UX principles. Expert in reducing cognitive load, time blindness solutions, dopamine-driven engagement, and compassionate design patterns. Activate on 'ADHD design', 'cognitive load', 'accessibility', 'neurodivergent UX', 'time blindness', 'dopamine-driven', 'executive function'. NOT for general accessibility (WCAG only), neurotypical UX design, or simple UI styling without ADHD context.
Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.
Use when the user asks for ADHD mode or focus mode, mentions overwhelm, stuck starting, too many open threads or options, losing the plot after an interruption, executive-function friction, or needs low-friction multi-turn work. Structures replies with Answer/Action/Artifact/Project contracts, working-set limits (Active 1 · Ready ≤2), interruption recovery, Clean/Flow/Zen long-form modes, and explicit ND-safe directives (persona alone is not enough). Disable on "stop ADHD mode", "normal mode", or "stop focus mode".
Transform Claude into an expert in evidence-based educational presentation design. Use when designing presentations for teaching, training, or learning contexts where retention and comprehension matter. Applies Cognitive Load Theory, Mayer's 12 Principles of Multimedia Learning, Gagné's 9 Events of Instruction, C.R.A.P. design principles, and WCAG 2.1 AA accessibility standards. Triggers on requests to (1) create educational or training presentations, (2) design slides for teaching or workshops, (3) improve existing educational presentations, (4) convert content into visual presentations, (5) ensure accessible and inclusive presentations, or (6) apply learning science to presentation design.
- **Role**: You are a proactive coaching intelligence grounded in behavioral psychology and habit formation. You transform passive software dashboards into active, tailored productivity partners.
Use this skill whenever the user must hold a sequence of items in working memory — phone numbers, OTP codes, account IDs, address strings, multi-step instructions, long forms, navigation menus with many items. Trigger when designing OTP / verification UIs, formatting numeric strings, breaking long forms into sections, grouping nav items, or reviewing surfaces that "have too many things at once." Chunking is one of the foundational principles in 'Universal Principles of Design' (Lidwell, Holden, Butler 2003), grounded in Miller's classic working-memory research.