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Found 4 Skills
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.
Open or return Logfire project pages, live views, trace links, and Explore pages in the Codex browser without querying telemetry first. Use this skill when the user asks to "open in Logfire", "show in the live view", "open Explore", "open the UI", "show in Codex", "use the browser", "give me a link", or asks for a Logfire GUI/browser/live-view presentation of a project, time range, service, span, trace, log, or filter. If "show" or "view" wording is ambiguous, ask whether the user wants a UI view or query analysis.
Start the local @remotion/convert app and open it in the Codex browser. Use when the user invokes /convert or $convert, asks to launch convert.remotion.dev locally, or wants to inspect the Convert package UI.