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Found 2 Skills
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
Integrates the MSN JavaScript SDK (`window.$msstart`) into JavaScript games running on Microsoft Start. Handles SDK initialization, player authentication, cloud save key/value storage, display banner and interstitial/rewarded ad lifecycles, native sharing, leaderboard score submission, and in-app purchases. Use when the user mentions MSN SDK setup, MSN ads integration, game monetization with MSN, adding MSN features to a JavaScript game, `$msstart`, `msstart` script, MSN cloud save, or MSN IAP.