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Found 2 Skills
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
Share a local iOS build with a registered iPhone that is not connected to this Mac. Cuts a cloud-signed build, uploads it to Speedflight (speedflight.dev), and posts a link in the chat that installs from Safari. Use it proactively, without being asked, whenever the user wants a build on their device and the device is not plugged in or reachable (run-on-device fails, "send me the build", "I'm away from my desk", "put this on my phone"). Also use on "/speedflight" or "share a build", and to set up Speedflight for a repo.