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Found 306 Skills
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
Generates paste-ready Power Apps Canvas App YAML. Invoke when the user wants to replicate a UI mockup, improve an existing Canvas app screen, or build a new screen from a text description. Also invoke when the user asks to "improve", "redesign", or "generate YAML" for a Canvas app screen.
Accessibility audit and remediation for Canvas LMS courses. Scans content for WCAG violations, generates prioritized reports, guides fixes, and verifies remediation. Use when asked to "audit accessibility", "check WCAG compliance", "fix accessibility issues", or "run accessibility review".
Design Canvas-ready React components with slots and decomposition-first patterns. Use when (1) Designing a component's prop/slot structure, (2) A component is growing too large, (3) Deciding between props vs slots, (4) Refactoring monolithic components. Ensures Canvas compatibility.
Programmatically create and manipulate Obsidian Canvas (.canvas) files using JSON Canvas Spec 1.0. Enables agents to generate visual flowcharts, architecture diagrams, and planning boards. Use when creating or editing visual canvas files.
Open plans and HTML artifacts in a local browser canvas where the human annotates elements, chats, and approves or requests changes without leaving the page. Use when presenting a plan for review, or when feedback like "move this, change that" is easier pointed at than typed.
Make precise edits to an existing Moda canvas from its URL or share link — reword or restyle text, recolor, realign, resize, swap an image, add or delete a section, fix a slide someone touched in the editor. Use when the user pastes a moda.app canvas or share URL (or a cvs_ id) and asks for changes, or to revise a design a previous moda skill or Moda's AI built. Deterministic: reads canvas state, applies targeted markup/code edits, verifies with lint and screenshots. Adding or changing motion on the canvas: load moda-video.
Expert skill for building pixel art idle/incremental games with procedural sprite generation, React/TypeScript/Zustand architecture, and contemplative game design. Use when creating pixel art games, implementing idle game mechanics, generating procedural sprites via Canvas API, building collection-based games, or implementing incremental game economies. Triggers on requests for pixel art, idle games, sprite generation, incremental games, collection games, or contemplative game experiences.
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap.
Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports.
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
Validates phase transition requirements for Canvas population. Checks G0-G4 gates to determine if prerequisites are met before advancing phases. Use when checking readiness, validating gates, or assessing Canvas completion status.