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Found 6 Skills
EAS service (paid). Helps understand and write EAS workflow YAML files for Expo projects. Use this skill when the user asks about CI/CD or workflows in an Expo or EAS context, mentions .eas/workflows/, or wants help with EAS build pipelines or deployment automation.
Explains JavaScript bundling, code splitting, chunking strategies, tree shaking, and build pipelines. Use when optimizing bundle size, understanding how modern build tools work, configuring Webpack/Vite/esbuild, or debugging build output.
Used when you need to chain multiple skills to complete pipeline tasks such as compilation + flashing + monitoring or compilation + flashing + debugging.
Validates entire engineering proof chain. Verifies architecture, backend maps, backend code, standardization, frontend types, infrastructure topology all compose correctly. This is the final DEPLOYMENT GATE - deployment blocked if proof chain invalid. Use when engineering thread completes all actions.
Use this skill after completing multiple, complex software development tasks before informing the user that work is complete.
Build and ship Unity 6 players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.