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Found 20 Skills
Configure Turborepo for efficient monorepo builds with local and remote caching. Use when setting up Turborepo, optimizing build pipelines, or implementing distributed caching.
Game development tools, asset pipelines, version control, build systems, and team development workflows for efficient production.
REQUIRED: After creating ANY .swift, .m, .mm, .c, .cpp, or .h file in a directory containing a .xcodeproj, you MUST run add_to_xcode.rb to register it with the project. Without this step, the file will NOT appear in Xcode and will NOT compile.
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
Official skill for XcodeBuildMCP. Use when doing iOS/macOS/watchOS/tvOS/visionOS work (build, test, run, debug, log, UI automation).
Use when building, testing, linting, or running Go code in projects that have a Makefile. Prefer make targets over calling go commands directly.
Lists available make commands for Streamlit development. Use for build, test, lint, or format tasks.
Generate a complete Model Context Protocol server project in Java using the official MCP Java SDK with reactive streams and optional Spring Boot integration.
Comprehensive toolkit for generating best practice Makefiles following current standards and conventions. Use this skill when creating new Makefiles, implementing build automation, or building production-ready build systems.
Check and configure Makefile with standard targets for project standards
DART build system knowledge - CMake, pixi, dependencies, troubleshooting
21 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.