Loading...
Loading...
Found 6 Skills
Build and iterate playable browser games, or create game-specific sprites, textures, animated 3D assets, music, SFX, and voice with Higgsfield CLI. Use when: "make a game", "build a browser game", "create game assets", "make a spritesheet", "generate a tileable texture", "animate a 3D game character", or "deploy/publish my game". Supports solo, local multiplayer, and online multiplayer games. NOT for: ordinary image/video generation, game trailers, native mobile/desktop builds, or editing a game without its source files.
Game audio engineer using Strudel.cc for background music and Web Audio API for sound effects in browser games. Use when adding music or SFX to a game.
Builds and refactors Phaser 3 browser games. Use for creating a new Phaser project, adding scenes, entities, physics, UI, tilemaps, animations, input, audio, camera, or for fixing Phaser-specific bugs and performance problems.
One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game", "/viral-game", or provides a tweet URL / short concept they want shipped end-to-end fast. Do NOT use when the user wants to design and build a real game project with milestones, ADRs, or multi-session iteration — use `/make-game` for that. Also do NOT use for modifying existing games (use `/add-feature` or `/improve-game`).
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
Build, extend, or polish original 3D browser games and interactive prototypes with Three.js. Use when a user wants a playable WebGL game, a game-like Three.js experience, a 2D concept translated into 3D, or an existing Three.js project given a complete loop, controls, camera, collisions, UI states, audio, persistence, performance work, or production-build verification. Do not trigger for ordinary 3D product viewers, data visualizations, or decorative background scenes unless the request includes game mechanics or player interaction.