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Found 154 Skills
Guidelines for Flask Python development with best practices for blueprints, RESTful APIs, and application factories.
NVIDIA RAG Blueprint — deploy, configure, troubleshoot, and manage. Handles any RAG action: deploy, install, start, enable, disable, toggle, change, configure, troubleshoot, debug, fix, shutdown, stop, or tear down any RAG feature or service (VLM, guardrails, query rewriting, models, search, ingestion, observability, summarization, and more).
Develop lightweight Flask APIs with routing, blueprints, database integration, authentication, and request/response handling. Use when building RESTful APIs, microservices, or lightweight web services with Flask.
Deploy applications to Render by analyzing codebases, generating render.yaml Blueprints, and providing Dashboard deeplinks. Use when the user wants to deploy, host, publish, or set up their application on Render's cloud platform.
Use for WordPress Playground workflows: fast disposable WP instances in the browser or locally via @wp-playground/cli (server, run-blueprint, build-snapshot), auto-mounting plugins/themes, switching WP/PHP versions, blueprints, and debugging (Xdebug).
Turn a one-line objective into a step-by-step construction plan for multi-session, multi-agent engineering projects. Each step has a self-contained context brief so a fresh agent can execute it cold. Includes adversarial review gate, dependency graph, parallel step detection, anti-pattern catalog, and plan mutation protocol. TRIGGER when: user requests a plan, blueprint, or roadmap for a complex multi-PR task, or describes work that needs multiple sessions. DO NOT TRIGGER when: task is completable in a single PR or fewer than 3 tool calls, or user says "just do it".
Use when creating, editing, or reviewing WordPress Playground blueprint JSON files. Triggers on mentions of blueprints, playground configuration, or requests to set up a WordPress demo environment.
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
TON Blueprint development environment — project layout, build/test/run, NetworkProvider, config, scripts, wrappers, and deploy/testing practices.
Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures. Auto-detects project types (.NET, Java, React, Angular, Python, Node.js, Flutter), generates detailed blueprints with visualization options, naming conventions, file placement patterns, and extension templates for maintaining consistent code organization across diverse technology stacks.
Technology-agnostic blueprint generator for creating comprehensive copilot-instructions.md files that guide GitHub Copilot to produce code consistent with project standards, architecture patterns, and exact technology versions by analyzing existing codebase patterns and avoiding assumptions.
Manage Render services, deploys, databases, and infrastructure from the CLI. Use when deploying, restarting, viewing logs, opening SSH/psql sessions, or validating render.yaml blueprints.