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Found 2 Skills
Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and references/eqs-reference.md for EQS configuration. For AI ability use, see ue-gameplay-abilities.
Multi-agent shared blackboard: The current directory is .yomi/boards/<feature>.md, one board per feature, allowing parallel agents/subagents under the same feature to see each other's tasks, progress, and findings. Use when multi-agent collaboration requires peer visibility, sharing progress/findings, wanting to know what peers are doing before starting work, or when terms like "blackboard / board / peer progress" are mentioned. Task assignment/sign-off/state machine/acceptance are handled via task-tickets, not blackboard.