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Found 7 Skills
Generate AI videos using Volcengine Seedance model. Supports text-to-video (T2V), image-to-video (I2V), and audio-synced video generation. Use this skill when the user wants to create or generate videos.
Design, structure, and animate code-first video compositions using the gitframes WebGPU SDK. Use when creating scenes, layout trees, kinetic typography, camera trajectories, vector shapes, or audio-synchronized motion graphics in gitframes.
Design, structure, and animate code-first video compositions using the framefields WebGPU SDK. Use when creating scenes, layout trees, kinetic typography, camera trajectories, vector shapes, or audio-synchronized motion graphics in framefields.
This skill should be used when the user asks to "make a YouTube intro", "create a channel intro", "build a logo sting/bumper", "design an outro / end screen / end card", "add subscribe and next-video cards", "make an intro animation", "build a reusable intro template", or "sync the logo reveal to an audio sting". Covers the 3-5s branded intro, the last-20s end-screen outro inside YouTube's element safe zones, timing conventions, audio-sting sync, and a swap-the-brand template.
FFmpeg automation for cutting, trimming, concatenating videos. Audio mixing, timeline editing, transitions, effects. Export optimization for YouTube, social media. Subtitle handling, color grading, batch processing. Use for videogen projects, content creation, automated video production. Activate on "video editing", "FFmpeg", "trim video", "concatenate", "transitions", "export optimization". NOT for real-time video editing UI, 3D compositing, or motion graphics.
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
This skill should be used when the user asks to "add music to the animation", "make the music in code", "synthesize a soundtrack", "compose background music that fits the cuts", "sync the music to the video", "check if the audio lines up with the picture", or "the music is too sudden / startling". Covers a code-synthesized score that lives inside the animation page (Web Audio API, rendered offline to WAV), AI-generated or user-supplied music, and an automatic check that cuts land on the beat without a startling jump in loudness.