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Found 3 Skills
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Full pipeline audio system generator. Use when building complete game audio systems that span MetaSounds + Blueprint + Wwise layers, generating AAA project structures, or orchestrating multi-layer audio from a natural language description.
Runs LiveKit agent simulations and acts on the results. Use when the user says "run my simulations", "regression test my agent before deploying", "run the scenarios", "use lk agent simulate", "did my agent pass", "why did this scenario fail", "run simulations in CI", "test the audio pipeline", "check turn-taking and interruptions", or wants to check whole-conversation behavior before shipping. Covers text and audio mode and what each catches, running against a local or deployed agent, degraded-audio flags, automating a pre-release run, and triaging failures with list, view and export. For writing the scenarios use writing-livekit-scenarios. Not the default for a bare "test my agent", which goes to debugging-livekit-agents. Use this skill when the user names simulations, scenarios, a run, CI, or shipping.