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Found 3 Skills
Rust event-driven system programming best practices for async runtimes, channels, sockets, terminals, and concurrency. This skill should be used when writing, reviewing, or refactoring Rust applications with async I/O, multi-threading, terminal interfaces, or network communication. Triggers on tasks involving tokio, async/await, channels, sockets, TTY handling, signals, and streaming I/O.
Debugging and troubleshooting Tokio applications using tokio-console, detecting deadlocks, memory leaks, and performance issues. Use when diagnosing async runtime problems.
Master Rust 1.75+ development with async runtime (Tokio/smol).