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Found 3 Skills
Manipulate Xcode projects and asset catalogs using XcodeProjectCLI (xcp) only. Use when editing .xcodeproj/.pbxproj files, adding/moving/renaming/deleting groups or files, changing target membership, reading or setting build settings, or managing xcassets assets.
Match spoken edit beats to candidate B-roll assets using a normalized transcript, subtitle chunking, optional A-roll analysis, and a reusable B-roll catalog. Use this when the goal is to decide what B-roll should support each beat, not just to list assets or describe the video.
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.