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Found 10 Skills
Guide for mobile game security on Android and iOS platforms. Use this skill when working with Android/iOS reverse engineering, mobile game hacking, APK analysis, root/jailbreak detection bypass, or mobile anti-cheat systems.
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Multiplayer systems, netcode, game servers, synchronization, and anti-cheat. Build scalable, responsive multiplayer experiences.
Server-authoritative tick system for multiplayer games with lag compensation, anti-cheat validation, and deterministic physics. Prevents speed hacks and teleports while keeping gameplay fair for high-latency players.
Use when writing Roblox game scripts that handle player actions, currencies, stats, damage, or any RemoteEvent/RemoteFunction communication. Use when reviewing code for exploitable patterns, implementing anti-cheat logic, validating client requests on the server, or setting up rate limiting.
Break down a one-sentence idea into a task plan that an AI agent can execute independently. Use this when the user says: "Help me write a goal for the agent", "Help me break down this goal in detail", "Write a task brief for the agent", "Write a goal prompt", "Let the agent run this project on its own", "Split the work among multiple agents for parallel execution". First conduct actual tests in the codebase, conduct online research if necessary, then ask a maximum of 5 questions in one go, and produce a task plan of ≤4000 characters that can be directly pasted into /goal to run, including actual test data, whitelist boundaries, anti-cheating acceptance criteria, and resumable progress. Automatically distinguish between execution-type and exploration-type (research/selection/solution-finding) tasks.
Guide for understanding anti-cheat systems and bypass techniques. Use this skill when researching game protection systems (EAC, BattlEye, Vanguard), anti-cheat architecture, detection methods, or bypass strategies.
Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, understanding project structure, or maintaining the README.md format consistency.
Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation.