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Found 10 Skills
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes-read-first.
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
MANDATORY prerequisite — invoke BEFORE any mcp__blockbench__* tool call that creates, modifies, or exports Blockbench content. Orchestrates the other blockbench-* skills (modeling, texturing, animation, PBR, Hytale, MCP overview). Trigger on: 3D model/texture/animation creation or edits in Blockbench; calls to mcp__blockbench__* tools; phrases like 'build a Minecraft model', 'paint a texture', 'animate this rig', 'export the model'. Dispatches to the right sub-skill(s), enforces pre-flight checks (project open, format, outline), wraps risky work in checkpoints, and ensures exports close the loop.
MUEDnote動画制作スキル。プロモーション動画、Hooキャラクターアニメーション、 LP用動画、アプリ内チュートリアル動画の制作に使用。Remotionベース。 トリガー: "プロモ動画", "Hooアニメーション", "MUEDnote動画", "動画を作って", "アニメーションを作成"
Scene-graph-driven 4-phase Three.js app builder: Design, Build, Animate, Polish. Use when user wants a 3D web app, interactive scene, WebGL visualization, or product viewer. Use for "create a threejs scene", "build 3D web app", "make a 3D animation", or "interactive 3D showcase". Do NOT use for full game engines, 3D model creation, VR/AR experiences, or CAD workflows.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Autonomous p5.js visualization agent. It implements, inspects, critiques design/UX, fixes, and launches the result.
Convert photos (people, pets, objects, logos) into 4 animated GIF stickers with captions. Use when: user wants to create cartoon stickers, GIF expressions, emoji packs, animated avatars, or convert photos to Funko Pop / Pop Mart blind box style animations. Triggers: sticker, GIF, cartoon, emoji, expression pack, avatar animation.
Create mathematical animations with Manim Community Edition(manimce). Generates distinctive, production-grade animations that avoid generic "AI slop" aesthetics. Use when user wants to animate concepts, equations, illustrate proofs, visualize algorithms, create math explainers, or produce 3Blue1Brown-style videos.
Manim CE animations: 3Blue1Brown math/algo videos.