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Found 4 Skills
用于OH-图形-像素级比对用例编写。本技能为AI助手生成OpenHarmony图形测试代码提供完整的框架参考、API文档和代码模板。
Generate React Native Reanimated animation code for React Native apps. Use when user asks to create, implement, or add animations in React Native — including transitions, gestures, scroll-linked effects, layout animations, layout transitions, entering/exiting animations, CSS animations, CSS transitions, shared element transitions, color animations, parallax, fade, slide, scale, spring, timing, decay, keyframes, worklets, accordion, bottom sheet, flip card, collapsing header, or any motion effect using react-native-reanimated. Also use for integrating react-native-gesture-handler with Reanimated, understanding worklets, animating between screens, testing animations with Jest, or checking which properties are animatable.
Hard-won, measured rules for animating text and shipping registry components in snapcn. READ THIS BEFORE you animate a scale or transform on text, pick an easing curve, add will-change, set a transformOrigin, split a word into per-letter spans, or touch a component that has a rendered demo. Explains why scaled text looks "stuck" and "shaky" in a browser (glyph pixel snapping, font hinting), which fixes are real and which are cargo cult, why aggressive ease-out curves freeze on a frame clock, and how to verify an animation by measuring rendered frames instead of eyeballing it. Triggers - scale animation, zoom text, transform, transformOrigin, easing, cubic-bezier, ease-out, will-change, jitter, judder, stutter, wobble, blurry text, text not smooth, letters stuck, Remotion component, registry component, preview looks wrong.
Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.