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Found 2 Skills
Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
The element-animation craft layer that makes Remotion output look designed instead of default — everything that moves WITHIN the shot (camera movement is the companion skill klik-cam). Read and obey this WHENEVER producing, editing, or reviewing any animation built in Remotion — brand films, product promos, launch videos, UI motion, kinetic type, mascot/character rigs, or any frame-based motion graphic. It assumes Remotion's official skills (remotion-create, remotion-best-practices, remotion-docs, …) as the mechanical prerequisite and upgrades what they build: non-negotiable craft laws for easing, timing, determinism, choreography, visual hierarchy, negative space, gaze path and eye-trace, reading-hold arithmetic, the anti-repetition device ledger, boundary continuity, depth, the anti-robotic kit, beat-sync, material & finish (plug-and-play treatment recipes in references/effects.md), and the render-and-look discipline. Aesthetic choices that vary by look (pacing, transition vocabulary, visual motifs, finish stack) are locked WITH the user before any code via the style interview and dials in Part C. No motion ships without passing the §PRE-FLIGHT checklist. Trigger on any request mentioning Remotion, motion graphics, "animate this", "make a promo/launch video", or work inside a `src/Composition.tsx` / `Root.tsx` / `remotion.config.ts` project.