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Found 2 Skills
Configure Tavus CVI personas with custom LLMs, TTS engines, perception, and turn-taking. Use when customizing AI behavior, bringing your own LLM, configuring voice/TTS, enabling vision with Raven, or tuning conversation flow with Sparrow.
Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.