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Found 7 Skills
Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates.
Build autonomous game-playing agents using AI and reinforcement learning. Covers game environments, agent decision-making, strategy development, and performance optimization. Use when creating game-playing bots, testing game AI, strategic decision-making systems, or game theory applications.
Design tools that agents can use effectively, including when to reduce tool complexity. Use when creating, optimizing, or reducing agent tool sets.
This skill should be used when the user asks to "optimize with SIMBA", "use Bayesian optimization", "optimize agents with custom feedback", mentions "SIMBA optimizer", "mini-batch optimization", "statistical optimization", "lightweight optimizer", or needs an alternative to MIPROv2/GEPA for programs with rich feedback signals.
This skill should be used when the user asks to "design agent tools", "create tool descriptions", "reduce tool complexity", "implement MCP tools", or mentions tool consolidation, architectural reduction, tool naming conventions, or agent-tool interfaces.
This skill should be used when the user asks to "create a ReAct agent", "build an agent with tools", "implement tool-calling agent", "use dspy.ReAct", mentions "agent with tools", "reasoning and acting", "multi-step agent", "agent optimization with GEPA", or needs to build production agents that use tools to solve complex tasks.
Summarize lessons learned from ccbox session logs (projects/sessions/history/skills) so the agent can do better next time. Produce copy-ready instruction updates (project + global) backed by evidence, with optional skill-span context to attribute failures to specific skills. Use when asked to run /ccbox:insights, generate a "lessons learned" memo, or propose standing instructions from session history.