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Found 48 Skills
Create and evolve design systems with design tokens, component architecture, accessibility guidelines, and documentation templates. Ensures consistent, scalable, and accessible UI across products.
Things's UI design system. Use when building interfaces inspired by Things's aesthetic - light mode, Inter font, 8px grid.
Reference — Comprehensive Apple Human Interface Guidelines covering colors (semantic, custom, patterns), backgrounds (material hierarchy, dynamic), typography (built-in styles, custom fonts, Dynamic Type), SF Symbols (rendering modes, color, axiom-localization), Dark Mode, accessibility, and platform-specific considerations
Audit, document, or extend your design system. Use when checking for naming inconsistencies or hardcoded values across components, writing documentation for a component's variants, states, and accessibility notes, or designing a new pattern that fits the existing system.
Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.
UI/UX and frontend design best practices guidelines (formerly frontend-design). This skill should be used when writing, reviewing, or designing frontend code to ensure accessibility, performance, and usability. Triggers on tasks involving HTML structure, CSS styling, responsive layouts, form design, animations, or accessibility improvements.
A portable, reproducible UI/UX spec standard: scan a frontend repo for UI sources and scaffold a ui-ux-spec documentation bundle (tokens, global styles, components, patterns, pages, a11y). Also supports plan-driven UI-only refactors based on an existing ui-ux-spec. Excludes business logic and domain workflows.
Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". Cross-references: hig-foundations for color/typography/accessibility, hig-patterns for data visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.
Cozy cafe-inspired interface with warm tones, soft typography, and clean layouts for a relaxed browsing experience.
Forward-looking design with tech-inspired typography, modern layouts, and a sleek, innovation-driven aesthetic.
Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.
Use when you need concrete UI/UX inputs (palette, typography, landing patterns, UX/a11y constraints) to drive design or review. Searchable UI/UX design intelligence (styles, palettes, typography, landing patterns, charts, UX/a11y guidelines + stack best practices) backed by CSV + a Python search script. Triggers: UIUX/uiux, UI/UX, UX design, UI design, design system, design spec, color palette, typography, layout, animation, accessibility/a11y, component styling. Actions: search, recommend, review, improve UI.