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Found 1,486 Skills
Configurable gate validation skill. Use when running repository-local gate rules from gate_rules.yaml (command/structural/eda-contract), checking legacy experiment registry safety, or enforcing close-gate fail-closed validation.
Implements Syncfusion WinForms SfDataGrid component for displaying and managing tabular data in Windows Forms applications. Use this when working with data grids, column management (auto-generation, stacked headers), data operations (filtering, sorting, grouping), or grid editing with validation. The skill covers data summaries, selection modes, export capabilities (Excel/PDF), conditional styling, master-detail views, and drag-and-drop functionality.
Generates ZK Framework ZUL pages (.zul) through a structured 4-step workflow: requirements clarification, ZUL generation, validation, and controller generation. Supports both MVC (Composer-based) and MVVM (ViewModel-based) patterns, ZK 9/10, and visual analysis for screenshot-to-ZUL conversion. Use when the user asks to create a ZUL page, build ZK UI components (forms, grids, dashboards, borderlayouts), or convert an image/mockup to ZUL code.
A validation framework that ensures Claude's responses are current, accurate, complete, and clear. Use this skill whenever the user asks a factual or research question, requests analysis or recommendations (e.g., "What's the best framework for X?", "Compare options for Y"), or any prompt where recency and accuracy matter. Also trigger when the user explicitly asks for validated, verified, or fact-checked answers. This skill should activate broadly — if the answer depends on facts that could have changed in the last few months, use it. Even questions that seem straightforward ("Is X still the recommended approach?") benefit from this skill's validation pipeline. Do NOT trigger for purely creative writing, casual chat, or tasks that are entirely opinion-based with no factual claims.
Navigue et interroge la documentation des composants frontend Hexagone (@his/hexa-components). À utiliser quand l'utilisateur pose des questions sur les composants Vue.js Hexagone, les patrons UI, les classes CSS beta-scss, les modules de store Vuex, les directives personnalisées, les règles de validation de formulaires ou le design system frontend Hexagone. Récupère la documentation optimisée LLM depuis le dépôt GitLab.
Implement Syncfusion React TimePicker component for user time selection, scheduling interfaces, and appointment booking. Use this skill whenever users need to add time picker inputs for appointment systems, scheduling apps, time-based filtering, shift management, or time range selection. Covers installation, time format customization, min/max constraints, event handling, form integration, validation patterns, and mobile responsive behavior.
Autonomous pixel-perfect UI implementation loop for Next.js/React using Figma MCP and Playwright. Converts Figma designs to production-ready components with iterative visual validation. **AUTO-TRIGGERS** on ANY request to implement Figma designs including: 'implement this Figma', 'build this page/component from Figma', 'create from Figma design', 'implement design', 'build this block', 'create component from design'. Use for: (1) Building pages/components from Figma, (2) Pixel-perfect accuracy, (3) Responsive layouts, (4) Design token conversion.
Root-cause-driven solution decision framework for the hardest problems across any domain. This is the nuclear option — it consumes significant tokens through exhaustive multi-branch root cause analysis, MECE solution enumeration, and domain-adaptive external validation. Use ONLY for genuinely difficult problems: recurring failures that resist repeated fix attempts, complex systemic issues with no clear solution path, decisions where multiple approaches exist and the wrong choice has high cost, problems with multiple interacting causes spanning components or teams. Trigger when: the user says 'what's the best way to fix X', 'why does this keep happening', 'how should we approach this', 'find the root cause', 'what are my options for fixing X', 'analyze this problem systematically', 'evaluate our options for X', 'what's the right approach and why', or expresses frustration that previous solutions didn't stick. Do NOT use for: problems where the answer is already obvious or requires no analysis, straightforward issues with clear solutions, or routine investigation. If the problem can be solved in 5 minutes of investigation, this skill is overkill.
Use when deploying to production, handling sensitive data, or the workflow needs safety constraints, input validation, and security boundaries.
Explore-lane experimental execution skill for deep learning research repositories. Use when the researcher explicitly authorizes exploratory runs such as small-subset validation, short-cycle guess-and-check, batch sweeps, idle-GPU search, or quick transfer-learning trials, with results summarized in `explore_outputs/`. Do not use for end-to-end exploration orchestration on top of `current_research`, trusted baseline execution, conservative training verification, default routing, or implicit experimentation.
Expert Mermaid diagram creation, validation, and rendering with dual-engine output (SVG/PNG/ASCII). Supports all 20+ diagram types including C4 architecture, AWS architecture-beta with service icons, flowcharts, sequence, ERD, state, class, mindmap, timeline, git graph, sankey, and more. Features code-to-diagram analysis, batch rendering, 15+ themes, and syntax validation. Use when users ask to create diagrams, visualize architecture, render mermaid files, generate ASCII diagrams, document system flows, model databases, draw AWS infrastructure, analyze code structure, or anything involving "mermaid", "diagram", "flowchart", "architecture diagram", "sequence diagram", "ERD", "C4", "ASCII diagram". Do NOT use for non-Mermaid image generation, data plotting with chart libraries, or general documentation writing.
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.