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Found 1,788 Skills
Use this skill when the user needs NetSuite-based finance analysis, Director of Financial Analysis support, period-close guidance, variance review, reconciliation review, cash reporting, or executive-ready financial narrative generation. Apply it to requests involving income statements, balance sheets, cash flow, budget versus actuals, AR or AP aging, month-end close, SOX-oriented finance checks, journal entry review, and board or CFO reporting. Prefer it when the request clearly involves NetSuite financial data interpretation or finance operations, but do not use it for general NetSuite development or non-finance administration tasks.
Dynamic lighting and environment in Decentraland scenes. LightSource, shadows, SkyboxTime, realm detection, and emissive materials. Use when the user wants lights, shadows, skybox control, day-night cycle, or glowing materials. Do NOT use for PBR material properties like metallic/roughness (see advanced-rendering).
Use this skill when a user asks how to generate, integrate, or implement a Word‑like document editor in Vue using Syncfusion. Trigger it for requests involving the Syncfusion Vue Document Editor, Vue‑based editor integration, document editing and formatting, comments and track changes, working with tables and images, managing headers and footers, applying document protection, and building end‑to‑end document workflows in Vue applications.
Use this skill when a user asks how to generate, integrate, or implement a Word‑like document editor in JavaScript (ES6) using Syncfusion. Trigger it for requests involving the Syncfusion JavaScript (ES6) Document Editor, JavaScript (ES6)‑based editor integration, document editing and formatting, comments and track changes, working with tables and images, managing headers and footers, applying document protection, and building end‑to‑end document workflows in Javascript applications.
Interactive learning system for NetSuite SDF development. Features six modes (learn, review, explain, annotate, quiz, and final) with SAFE Guide integration. Produces compliance-reviewed learning documentation. Learn topics like governance, N/cache, and security directly from SAFE Guide principles. Generate quizzes from code or SAFE Guide content.
Optimize Decentraland scene performance. Scene limit formulas, object pooling, LOD patterns, texture optimization, system throttling, and asset preloading. Use when the user wants to optimize performance, fix lag, reduce load time, check limits, or reduce entity/triangle count. Do NOT use for deployment (see deploy-scene).
Build multiplayer Decentraland scenes with a headless Multiplayer Server. Use when the user wants authoritative multiplayer, anti-cheat, server-side validation, persistent storage, or server messages. Do NOT use for basic CRDT multiplayer without a server (see multiplayer-sync).
System-level input polling and player movement control in Decentraland. Covers inputSystem, InputModifier, PointerLock, and PrimaryPointerInfo. Use when the user wants continuous key polling, WASD-controlled entities, to freeze the player during a cutscene, FPS-style cursor lock, or multi-key combo patterns. For event-driven clicks and hover on entities see add-interactivity.
Peer-to-peer multiplayer in Decentraland using CRDT networking with syncEntity and MessageBus. Use when the user wants multiplayer, synced entities, shared world state, broadcast events, or player-to-player communication without a server. Do NOT use for server-authoritative multiplayer, anti-cheat, or persistent storage (see authoritative-server). Do NOT use for screen UI (see build-ui).
Comprehensive NetSuite SDF best practices based on the SAFE Guide (12 principles + appendices). Generates Object XML for all 14 script types, enforces governance limits, security patterns, and defensive coding. Includes N/cache, N/query, concurrency limits, OAuth 2.0 guidance, legacy TBA guardrails, CustomTool runtime patterns, REST Web Services (2026.1 features), and 140+ documented pitfalls. Essential for SuiteApp and Account Customization development.
Plan and design Decentraland games and interactive experiences. Use when the user wants game design advice, scene architecture, performance planning, or help structuring a game. Do NOT use for specific implementation (see add-interactivity, build-ui, multiplayer-sync).
The live player in a Decentraland scene. Use when the user wants to read player position or profile, fetch avatar appearance for off-scene addresses (parcel owners, NFT holders), trigger emotes, read equipped wearables, attach items to players/avatar (cosmetic vs held gameplay items), hide avatars or disable passports in zones (AvatarModifierArea), adjust locomotion speed, teleport the player (movePlayerTo), or listen for scene entry/exit. Do NOT use for NPC characters (see npcs), wallet/blockchain checks (see nft-blockchain), freezing player movement (see advanced-input for InputModifier), or camera mode (see camera-control).