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Found 1,732 Skills
Execute mcloud deployments commands to list deployments, retrieve deployment details, and fetch build logs. Use when listing deployments, checking deployment status, or reading build output for debugging build failures.
Controls a running iOS, iPad, or Apple Watch Simulator via the serve-sim CLI (npx serve-sim) and streams it into the host agent's preview pane. Use whenever the user wants an AI agent to view or drive an Apple Simulator — streaming to preview, taps at normalized coordinates, multi-touch gestures, hardware buttons, rotation, memory warnings, CoreAnimation debug, synthetic camera injection, media drag-drop, or managing app privacy permissions. Triggers include "serve-sim", "iOS simulator", "Apple simulator", "iPad simulator", "Apple Watch simulator", "stream the simulator", "show the simulator in preview", "view the simulator here", "open simulator in preview", "simulator gestures", "tap on the simulator", "rotate the simulator", "inject camera feed", "grant simulator permissions", "allow push notifications in the simulator", or any request to drive or display an Apple Simulator visually. Do NOT use for Android emulators, building/installing an iOS app (use xcodebuild), booting a simulator from scratch (use xcrun simctl boot), in-app React Native runtime debugging (use rn-debugger), or real iOS hardware.
Used when you need to chain multiple skills to complete pipeline tasks such as compilation + flashing + monitoring or compilation + flashing + debugging.
Use PAL MCP to orchestrate multiple AI models (Gemini, OpenAI, Grok, Ollama) for code reviews, debugging, planning, and CLI bridging
Improve Coval trace quality after basic ingestion works. Use when traces are sparse, missing useful STT/LLM/TTS/tool spans, missing attributes needed for Coval built-in metrics, or when a customer wants maximum debugging and observability value from agent traces.
Perform language and framework specific security best-practice reviews and suggest improvements. Use when the user explicitly requests security best practices guidance, a security review or report, or secure-by-default coding help. Supports Python, JavaScript/TypeScript, and Go. Do NOT use for general code review, debugging, threat modeling (use security-threat-model), or non-security tasks.
Manages Starwind UI components and Astro projects - initializing, adding, searching, fixing, debugging, styling, theming, and composing UI. Provides project context, component docs, CLI guidance, and Starwind-specific composition rules. Applies when working with Starwind UI, Starwind components, Astro + Tailwind CSS v4 UI, starwind.config.json, theme tokens, dark mode, shadcn-style theme migration, or component requests such as Combobox mapping to Select.
Handles all RHDH-related work — "RHDH", "Red Hat Developer Hub", or "Developer Hub". Primary entry point for plugin development, overlay management, environment setup, repo navigation, version compatibility, CI/CD, configuration, debugging, and general RHDH ecosystem knowledge. Routes to specialized sub-skills as needed. Use when asked about RHDH version compatibility, RHDH CI pipeline, RHDH configuration, which RHDH repo to use, RHDH release status, RHDH debugging, or any Developer Hub question.
Rspress best practices for config, CLI workflow, content organization, frontmatter, MDX, themes, i18n, search, static assets, deployment, and debugging. Use when writing, reviewing, or troubleshooting Rspress documentation sites.
Debug package usage guide. Use when adding debug logging, understanding log namespaces, or implementing debugging features. Triggers on debug logging requests or logging implementation.
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and timing curve animations, or debugging animation behavior - comprehensive animation reference from iOS 13 through iOS 26
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions system, game loop, rendering optimization.