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Found 1,591 Skills
Guides understanding and working with Apache Beam runners (Direct, Dataflow, Flink, Spark, etc.). Use when configuring pipelines for different execution environments or debugging runner-specific issues.
Use when executing implementation plans with independent tasks in the current session or facing 3+ independent issues that can be investigated without shared state or dependencies - dispatches fresh subagent for each task with code review between tasks, enabling fast iteration with quality gates
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
Implement, review, or improve data visualizations using Swift Charts. Use when building bar, line, area, point, pie, or donut charts; when adding chart selection, scrolling, or annotations; when plotting functions with vectorized BarPlot, LinePlot, AreaPlot, or PointPlot; when customizing axes, scales, legends, or foregroundStyle grouping; or when creating specialized visualizations like heat maps, Gantt charts, stacked/grouped bars, sparklines, or threshold lines.
Create diverse synthetic test inputs for LLM pipeline evaluation using dimension-based tuple generation. Use when bootstrapping an eval dataset, when real user data is sparse, or when stress-testing specific failure hypotheses. Do NOT use when you already have 100+ representative real traces (use stratified sampling instead), or when the task is collecting production logs.
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.
Comprehensive skill for all Symfony framework components. Covers HTTP handling, dependency injection, forms, validation, caching, messaging, console commands, event dispatching, workflows, serialization, testing, filesystem operations, configuration, and utility components. Use when working with any Symfony component.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Upgrade Solidity smart contracts using OpenZeppelin proxy patterns. Use when users need to: (1) make contracts upgradeable with UUPS, Transparent, or Beacon proxies, (2) write initializers instead of constructors, (3) use the Hardhat or Foundry upgrades plugins, (4) understand storage layout rules and ERC-7201 namespaced storage, (5) validate upgrade safety, (6) manage proxy deployments and upgrades, or (7) understand upgrade restrictions between OpenZeppelin Contracts major versions.
Build recommendation systems with collaborative filtering, matrix factorization, hybrid approaches. Use for product recommendations, personalization, or encountering cold start, sparsity, quality evaluation issues.
Symfony UX frontend stack combining Stimulus, Turbo, TwigComponent and LiveComponent. Use when building modern Symfony frontends, choosing between UX tools, creating interactive components, handling real-time updates, or integrating multiple UX packages. Triggers - symfony ux, hotwire symfony, stimulus turbo, live component, twig component, frontend symfony, interactive ui, real-time symfony, which ux package, which tool should I use, how to make this interactive, SPA feel, reactive component, server-rendered component. Also trigger when the user asks a general question about frontend architecture in Symfony or wants to combine multiple UX packages together.