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Found 1,116 Skills
Navigate CNKI search result pages (next/previous/specific page) or change sort order. Use when user wants to see more results or change sorting.
Use a central mediator object to handle communication between components instead of direct coupling.
Guide Claude on writing end-to-end browser tests with Vaadin TestBench in Vaadin 25. This skill should be used when the user asks to "write an end-to-end test", "write a browser test", "use TestBench", "create a page object", "test in a real browser", "integration test a Vaadin app", "visual regression test", "cross-browser test", or needs help with TestBench Element API, ElementQuery, page objects, or TestBenchTestCase.
Write comprehensive code documentation including JSDoc, Python docstrings, inline comments, function documentation, and API comments. Use when documenting code, writing docstrings, or creating inline documentation.
Use when writing shell scripts, automation, build tools, file processing, or ad-hoc CLI tasks with Google's zx library. Covers command execution, process control, file operations, and scripting patterns.
This skill should be used when the user asks to "service request", "RITM", "request item", "catalog request", "fulfillment", "request workflow", "approval", or any ServiceNow Request Management development.
INVOKE THIS SKILL when working with LangSmith tracing OR querying traces. Covers adding tracing to applications and querying/exporting trace data. Uses the langsmith CLI tool.
Use when the user asks to document an implemented feature. Analyze the diff from the base branch, infer the feature boundary and name, and generate behavioral feature documentation under docs/features/.
Use factory functions to create new objects without the `new` keyword.
Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.