Loading...
Loading...
Found 5,843 Skills
Use when designing go-to-market strategy, selecting GTM motion (PLG/sales-led), defining ICP, planning product launches, or implementing AI-powered GTM automation. Covers channel selection, growth loops, RevOps alignment, and market entry execution.
This skill should be used when the user asks to "create a django project", "new django app", "django models", "django forms", "set up django", "configure django settings", or mentions Django project structure, model organization, or Dynaconf configuration. Provides opinionated Django development patterns with 1-file-per-model organization and consistent naming conventions.
Post-process original logos into standardised 256x256 PNG format
Analyze debt covenants and credit agreement terms from SEC filings using Octagon MCP. Use when researching financial covenants, leverage ratios, interest coverage requirements, credit facilities, debt maturity schedules, and covenant compliance from 10-K, 10-Q, and 8-K filings.
Expert negotiation coaching combining Harvard, Kellogg, Wharton, HBS, and FBI methodologies. Use when: (1) preparing for any negotiation (salary, contracts, deals, disputes), (2) during a negotiation for real-time tactics, (3) analyzing failed negotiations, (4) coaching someone through difficult conversations, (5) resolving conflicts. Covers: BATNA analysis, MESOs, tactical empathy, anchoring, reframing, and more.
Эксперт categorical encoding. Используй для ML feature engineering, one-hot, target encoding и embeddings.
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
Detect unused dependencies in Rust projects for cleaner Cargo.toml files and faster builds. Use when auditing dependencies, optimizing build times, cleaning up Cargo.toml, or detecting bloat. Trigger terms: unused dependencies, cargo-machete, dependency audit, dependency cleanup, bloat detection, cargo-udeps.
Generate ASCII art Logo/Banner for CLI (supports box drawing borders, █ block characters, ANSI 24-bit gradient colors) and provides runnable scripts and integration code. Suitable for requirements such as "creating a terminal Logo like Spec Kit CLI / colored ASCII banner / figlet-style title / CLI startup welcome page".
CLI application patterns and best practices