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Found 266 Skills
Design native iOS apps following Apple's Human Interface Guidelines. Use this skill when building iPhone/iPad interfaces, creating SwiftUI/UIKit components, validating iOS design compliance, or ensuring accessibility. Covers layout, typography, navigation, components, gestures, colors, and platform conventions.
Integration patterns for Mapbox Maps SDK on iOS with Swift, SwiftUI, UIKit, lifecycle management, and mobile optimization best practices.
Swift development for iOS/macOS with SwiftUI, async/await, and Combine. Use for .swift files.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
Activate this skill when analyzing iOS app UI/UX, evaluating iOS design patterns, proposing iOS interface improvements, or creating iOS implementation specifications. Provides deep expertise in Apple Human Interface Guidelines, SwiftUI patterns, native iOS components, accessibility standards, and iOS-specific interaction paradigms.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Expert in Swift and SwiftUI development for iOS, macOS, and Apple platforms
Elite iOS, macOS, watchOS, tvOS, and visionOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the Apple development ecosystem. Automatically activates when working with .swift files, Xcode projects (.xcodeproj, .xcworkspace), SwiftUI interfaces, Apple platform frameworks (UIKit, Core Data, Combine, WidgetKit, App Intents, etc.), app architecture for Apple platforms, or Apple platform development. Not for cross-platform frameworks (React Native, Flutter) or non-Apple platforms.
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus model and Siri Remote navigation, watchOS Digital Crown focus, visionOS gaze/hover and RealityKit InputTargetComponent, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Develops iOS applications with XcodeGen, SwiftUI, and SPM. Triggers on XcodeGen project.yml configuration, SPM dependency issues, device deployment problems, code signing errors, camera/AVFoundation debugging, iOS version compatibility, or "Library not loaded @rpath" framework errors. Use when building iOS apps, fixing Xcode build failures, or deploying to real devices.
Core iOS/Swift development skills. Used when writing or modifying Swift/SwiftUI/UIKit code, designing UI architecture, optimizing performance, creating components, and handling navigation. Covers Swift coding specifications, SwiftUI best practices, UIKit development, navigation architecture (Coordinator/NavigationStack), animations, component design, and performance optimization.