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Found 340 Skills
visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.
Essential native macOS development patterns that web developers don't know about. Use this skill whenever the user is building a macOS app and needs guidance on native patterns, or when they ask about menu bar apps, floating panels, window levels, keyboard shortcuts, file pickers, clipboard, drag and drop, screen capture, activation policy, Quick Look, launch at login, or any macOS-specific API. Also trigger when the user seems to be applying web development patterns to macOS (e.g., using z-index thinking for windows, expecting simple clipboard APIs, or not understanding focus/activation). This is the "how things actually work on macOS" reference that prevents the AI from generating confident but wrong code. Use this skill proactively whenever building any native macOS app.
Add Sparkle auto-update support to a native macOS app. Use this skill whenever the user wants to add auto-updates, implement Sparkle, set up an appcast feed, add "Check for Updates" to their app, or integrate automatic update checking. Also trigger when the user mentions Sparkle, appcast, SUFeedURL, EdDSA signing, or update notifications. This covers the full setup: adding the Sparkle SPM dependency, creating the UpdaterManager singleton, wiring it into the app delegate and UI, configuring Info.plist, and generating the initial appcast.xml.
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.
Expert-level Swift development for iOS, macOS with SwiftUI, Combine, and modern Swift 5.9+
SwiftUI NavigationStack, NavigationSplitView, and navigation transition patterns for iOS 16-18+. Covers @Observable coordinators, zoom transitions, hero animations, sheet vs push decisions, multi-step flows, anti-patterns, performance, accessibility, deep linking, and state restoration. This skill should be used when designing navigation hierarchies, implementing screen transitions, choosing between sheet and push, orchestrating multi-step flows, using @Observable with @Environment and @Bindable, or reviewing navigation code for anti-patterns.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
Use when building SwiftUI views, managing state with @Observable, implementing NavigationStack or NavigationSplitView navigation patterns, composing view hierarchies, presenting sheets, wiring TabView, applying SwiftUI best practices, or structuring an MV-pattern app. Covers view architecture, state management, navigation, view composition, layout, List, Form, Grid, theming, environment, deep links, async loading, and performance.
Diagnose SwiftUI performance issues including unnecessary re-renders, view identity problems, and slow body evaluations. Use when SwiftUI views are slow, janky, or re-rendering too often.
Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
Use for iOS / Xcode build, run, test, clean/DerivedData, and simulator workflows in projects that have an `.xc-dev/` directory. Routes work through `xc-dev <task>` or builtins like `:clean` instead of raw `xcodebuild`.