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Found 700 Skills
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Verify technical accuracy of JavaScript concept pages by checking code examples, MDN/ECMAScript compliance, and external resources to prevent misinformation
Debug client-side issues using browser developer tools. Identify JavaScript errors, styling issues, and performance problems in the browser.
This skill should be used when writing test cases, fixing bugs, analyzing code for potential issues, or improving test coverage for JavaScript/TypeScript applications. Use this for unit tests, integration tests, end-to-end tests, debugging runtime errors, logic bugs, performance issues, security vulnerabilities, and systematic code analysis.
Codebase intelligence for JavaScript and TypeScript. Free static layer finds unused code (files, exports, types, dependencies), code duplication, circular dependencies, complexity hotspots, architecture boundary violations, and feature flag patterns. Optional paid runtime layer (Fallow Runtime) merges production execution data into the same health report for hot-path review, cold-path deletion confidence, and stale-flag evidence. 90 framework plugins, zero configuration, sub-second static analysis. Use when asked to analyze code health, find unused code, detect duplicates, check circular dependencies, audit complexity, check architecture boundaries, detect feature flags, clean up the codebase, auto-fix issues, merge production coverage, or run fallow.
Generate comprehensive Vitest tests for code examples in JavaScript concept documentation pages, following project conventions and referencing source lines
Expert guidance for Playwright end-to-end testing with TypeScript and JavaScript best practices
Development conventions and patterns for everything-claude-code. JavaScript project with conventional commits.
Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension, Blockbench API, BBPlugin, model editor plugin, or 3D modeling tool extension.
This skill should be used when the user asks to "write a business rule", "create a script include", "write server-side code", "fix SyntaxError", "background script", "scheduled job", "workflow script", or any ServiceNow server-side JavaScript development.
Browser automation using Playwright MCP for web testing, UI verification, and form automation. Use when navigating websites, clicking elements, filling forms, taking screenshots, or testing web applications. Supports iframe operations and complex JavaScript execution.
Use Transformers.js to run state-of-the-art machine learning models directly in JavaScript/TypeScript. Supports NLP (text classification, translation, summarization), computer vision (image classification, object detection), audio (speech recognition, audio classification), and multimodal tasks. Works in Node.js and browsers (with WebGPU/WASM) using pre-trained models from Hugging Face Hub.