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Found 125 Skills
Guidelines for Go documentation including doc comments, package docs, godoc formatting, runnable examples, and signal boosting. Use when writing or reviewing documentation for Go packages, types, functions, or methods.
Use when deciding whether to use Go generics, writing generic functions or types, choosing constraints, or picking between type aliases and type definitions. Also use when a user is writing a utility function that could work with multiple types, even if they don't mention generics explicitly. Does not cover interface design without generics (see go-interfaces).
Quick-reference checklist for Go code review based on the Go Wiki CodeReviewComments. Maps to detailed skills for comprehensive guidance. Use when reviewing Go code or checking code against community style standards.
Defensive programming patterns in Go including interface verification, slice/map copying at boundaries, time handling, avoiding globals, and defer for cleanup. Use when writing robust, production-quality Go code.
Use when choosing a logging approach, configuring slog, writing structured log statements, or deciding log levels in Go. Also use when setting up production logging, adding request-scoped context to logs, or migrating from log to slog, even if the user doesn't explicitly mention logging. Does not cover error handling strategy (see go-error-handling).
Enable developers to learn and use Chainlink Runtime Environment (CRE) quickly by referencing filtered CRE docs. Trigger when user wants onboarding, CRE workflow generation (in TypeScript or Golang or other supported languages), workflow guidance, CRE CLI and/or SDK help, runtime operations advice, or capability selection
Reviews Prometheus instrumentation in Go code for proper metric types, labels, and patterns. Use when reviewing code with prometheus/client_golang metrics.
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Database migration best practices for schema changes, data migrations, rollbacks, and zero-downtime deployments across PostgreSQL, MySQL, and common ORMs (Prisma, Drizzle, Django, TypeORM, golang-migrate).
Idiomatic Go patterns for errors, interfaces, concurrency, and packages. Use when: - Writing or reviewing Go code - Designing interfaces or package structure - Implementing concurrency patterns - Handling errors and context propagation - Structuring Go projects Keywords: Go, golang, error wrapping, interface design, goroutine, channel, context, package design, dependency injection, race condition
Go-specific code review with 6-phase methodology: Context, Automated Checks, Quality Analysis, Specific Analysis, Line-by-Line, Documentation. Use when reviewing Go code, PRs, or auditing Go codebases for quality and best practices. Use for "review Go", "Go PR", "check Go code", "Go quality", "review .go". Do NOT use for writing new Go code, debugging Go bugs, or refactoring -- use golang-general-engineer, systematic-debugging, or systematic-refactoring for those tasks.
Go testing patterns and methodology: table-driven tests, t.Run subtests, t.Helper helpers, mocking interfaces, benchmarks, race detection, and synctest. Use when writing new Go tests, modifying existing tests, adding coverage, fixing failing tests, writing benchmarks, or creating mocks. Triggered by "go test", "_test.go", "table-driven", "t.Run", "benchmark", "mock", "race detection", "test coverage". Do NOT use for non-Go testing (use test-driven-development instead), debugging test failures (use systematic-debugging), or general Go development without test focus (use golang-general-engineer directly).