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Found 146 Skills
Real-time event handling with Socket Mode and Events API. Use when building interactive Slack bots, handling message events, app mentions, reactions, button clicks, modal submissions, slash commands, or any event-driven Slack application functionality.
Builds trigger-transform-action automation chains on the iii engine. Use when building Zapier/n8n-style automations, webhook-to-action pipelines, or simple event-driven chains where each node is a small registered function chained via named queues.
Market intelligence: strategy screener, popularity rankings, top movers with news correlation, quote anomalies, index/ETF constituent stocks, morning briefings, catalyst monitoring for watchlist, event-driven strategies, ETF fund flows, sector rotation, market microstructure, supply chain analysis, industry overviews, and ARK-style disruptive innovation analysis. Triggers: "筛选", "策略筛选", "排行", "热度", "异动", "成分股", "晨报", "早报", "催化剂", "事件驱动", "ETF资金流", "板块轮动", "产业链", "行业概览", "颠覆式创新", "ARK", "篩選", "排行", "異動", "成分股", "晨報", "ETF資金流", "板塊輪動", "產業鏈", "screener", "rank", "anomaly", "constituent", "morning brief", "catalyst", "event strategy", "ETF flow", "ETF资金流", "ETF申赎", "ETF資金流", "etf flow", "资金申赎", "etf 资金", "sector rotation", "supply chain", "ARK", "disruptive innovation", "板块筛选", "行业筛选", "板塊篩選", "強勢板塊", "弱勢板塊", "top sectors", "催化劑", "事件驅動", "行業概覽", "顛覆式創新", "策略篩選", "熱度"
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
Distributed systems expert specializing in service decomposition, orchestration, and microservices architecture patterns. Use when designing microservices, defining service boundaries, implementing service mesh, or handling distributed system challenges. Triggers include "microservices", "service mesh", "service decomposition", "distributed systems", "API gateway", "event-driven".
Expert guidance for writing C (C99/C11) and C++ (C++17) code for embedded systems and microcontrollers. Use this skill whenever the user is working with: STM32, ESP32, Arduino, PIC, AVR, nRF52, or any other MCU; FreeRTOS, Zephyr, ThreadX, or any RTOS; bare-metal firmware; hardware registers, DMA, interrupts, or memory-mapped I/O; memory pools, allocators, or fixed-size buffers; MISRA C or MISRA C++ compliance; smart pointers or RAII in embedded contexts; stack vs heap decisions; placement new; volatile correctness; alignment and struct packing; C99/C11 patterns; C and C++ interoperability; debugging firmware crashes, HardFaults, stack overflows, or heap corruption; firmware architecture decisions (superloop vs RTOS vs event-driven); low-power modes (WFI/WFE/sleep); CubeMX project setup; HAL vs LL driver selection; CI/CD for firmware; embedded code review; MPU configuration; watchdog strategies; safety-critical design (IEC 61508, SIL); peripheral protocol selection (UART/I2C/SPI/CAN); linker script memory placement; or C/C++ callback patterns. Also trigger on implicit cues like "my MCU keeps crashing", "writing firmware", "ISR safe", "embedded allocator", "no dynamic memory", "power consumption", "CubeMX regenerated my code", "which RTOS pattern should I use", "MPU fault", "watchdog keeps resetting", "which protocol should I use for my sensor", "ESP32 deep sleep", "PSRAM vs DRAM", "ESP32 heap keeps shrinking", "ESP.getFreeHeap()", "task stack overflow on ESP32", or "WiFi reconnect after deep sleep is slow".
Design and optimize systems for high concurrency, throughput, scalability, and elastic scale—concurrency models (threads, async/await, actors), lock-free patterns, connection pooling, caching stampede mitigation, horizontal scaling, load balancing, backpressure, queueing, rate limiting, bulkheads, read replicas, sharding, pool tuning, profiling, capacity planning, SLO-driven autoscaling, multi-region and CDN edge architecture. Use when the user asks about high concurrency, scalability, throughput, horizontal scaling, connection pooling, backpressure, rate limiting, caching stampede, read replica, sharding, autoscaling, capacity planning, lock contention, async scalability, or load balancing—not service decomposition (microservices-developer), event buses only (event-driven-architecture), generic CRUD (senior-software-engineer), SRE on-call only (site-reliability-engineer), load tests without architecture (performance-engineer), or cost-only FinOps (cloud-economist).
Build autonomous AI agents with Claude Agent SDK. Structured outputs guarantee JSON schema validation, with plugins system and hooks for event-driven workflows. Prevents 14 documented errors. Use when: building coding agents, SRE systems, security auditors, or troubleshooting CLI not found, structured output validation, session forking errors, MCP config issues, subagent cleanup.
Implement reactive programming patterns using RxJS, streams, observables, and backpressure handling. Use when building event-driven UIs, handling async data streams, or managing complex data flows.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs. Specializes in event-driven architecture, command systems, world manipulation, player management, and performance optimization. Use PROACTIVELY for plugin architecture, gameplay mechanics, server-side features, or cross-version compatibility.
Technical architect assistant that helps design robust, scalable, and maintainable backend/frontend architectures. Provides visual diagrams, pattern recommendations, API design guidance, and stack selection advice. Use when designing system architecture, choosing tech stacks, planning scalability, designing APIs, or creating architectural documentation. Covers microservices, monoliths, serverless, event-driven patterns, and modern frameworks like Next.js and Supabase.
Next-best-action frameworks for advisor workflows: event-driven triggers, prioritization scoring, action queuing, advisor nudges, automated workflows, personalized recommendations.