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Found 104 Skills
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
Use when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
Master microinteractions, animations, transitions, and feedback systems. Create intentional, delightful interactions that guide users and provide clear feedback. Includes animation principles, timing, easing, state transitions, and best practices for performance and accessibility.
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
Game art principles.